Ancestries

In the Far-Star Victoria system, Humanity is the predominant ancestry on both planets. However, other ancestries have emerged due to genetic alterations, involuntary accidents, or unexplained origins. These non-human ancestries are commonly referred to as "Post-Humans."

By the end of the 21st century, the manipulation of the Human genome reached its peak. It became possible to alter or engineer individuals to possess specific characteristics genetically. This practice became fashionable among those with the political or financial power to access such technologies, leading to a trend where the wealthy sought to transform themselves or their children into Post-Humans. This disparity further accentuated the differences between the rich and the poor in the years leading up to the Third World War. It is speculated that the rise of Post-Humanism among the elite contributed to the onset of the war.

Following the Third World War, negative public sentiment and religious concerns compelled the newly established United Nations of Earth to enact laws against post-humanistic therapies, research, and experiments. Fears of creating a superior master race, along with religious implications surrounding changes to the "sacred" Human genome, fostered resentment against those considered Post-Humans, particularly those who resembled beautiful beings from fantasy.

With the advent of faster-than-light propulsion and the onset of interstellar travel, many groups of Post-Humans chose to emigrate to newly colonized distant planets due to the increasingly hostile environment on Earth. The Post-Human races in the Far-Star Victoria system are descendants of several such groups. Comprising only about 20% of the total population on both planets, Post-Humans are relatively rare compared to baseline Humans. However, some Post-Human races are numerous enough to establish their cities and settlements. Despite this, most Humans have never encountered an Elf or any other Post-Human. Consequently, when traveling through less cosmopolitan areas, Post-Humans often draw attention.

The following are ancestries that can be encountered in Far-Star Victoria:

Automaton

Automaton

Sentient beings made of metal, cogs, and steam. They are the constructs of mad scientists or relics from the high-tech past.
Azarketi

Azarketi

An amphibious race, born and at home in the water but comfortable on dry land. They are the descendants of Post-Humans that took to the oceans.
Catfolk

Catfolk

Catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world's wonders.
Dwarf

Dwarf

Picks and hammers in deep mines, blazing forges, commitment to tradition, and a hatred of Astraea Corp. – the common threads of all dwarves.
Elf

Elf

The Elves are a long-lived and majestic people of otherworldly grace, ethereal beauty, and knowledge of forgotten high-tech.
Fetchling

Fetchling

Fetchlings are ghostly and shadowy beings that were accidentally created long ago by the power of a psionic holocaust.
Fleshwarp

Fleshwarp

Fleshwarps are people who were created or radically transformed by technology, alchemy, or unnatural energies.
Gnome

Gnome

Strange, odd, and some might even say demented, a gnome’s energy and enthusiasm for living shines through every inch of his or her tiny body.
Goblin

Goblin

Small, cunning, and vicious creatures with a knack for invention and mischief. They tend to be unpredictable and have an affinity for chaos and shiny things.
Halfling

Halfling

Despite their small size, Halflings can display remarkable ferocity when their friends, families, or communities are threatened.
Human

Human

Humans possess exceptional drive and a great capacity to endure and expand, and as such are currently the dominant race in the world.
Leshy

Leshy

A race of sentient beings who receive nourishment via photosynthesis and thrive to protect their lush habitats and live in harmony with nature.

Other races might be available. A player that wants to be a race that's not listed here must present a very strong case for playing that race, and they must write a background story that fits the setting of the campaign and explains their status as an exceptionally unusual character.