Classes

Far-Star Victoria is a steampunk-themed setting for Pathfinder 2e without magic, at least not in the traditional way. Therefore, some classes are particularly well-suited for a steampunk setting, and other Pathfinder classes are not available for Far-Star Victoria setting due to their inherently magical nature.

The following Classes are compatible with Far-Star Victoria (click on the class for more info):

Alchemist

There’s no sight more beautiful to you than a strange brew bubbling in a beaker, and you consume your ingenious elixirs with abandon. You’re fascinated by uncovering the secrets of science and the natural world, and you’re constantly experimenting in your lab or on the go with inventive concoctions for every eventuality. You are fearless in the face of risk, hurling explosive or toxic creations at your foes. Your unique path toward greatness is lined with alchemical brews that push your mind and body to their limits.

Research Field:

Barbarian

Rage consumes you in battle. You delight in wreaking havoc and using powerful weapons to carve through your enemies, relying on astonishing durability without needing complicated techniques or rigid training. Your rages draw upon a vicious instinct, which you might associate with an animal, a spirit, or some part of yourself. To many barbarians, brute force is a hammer and every problem looks like a nail, whereas others try to hold back the storm of emotions inside them and release their rage only when it matters most.

Instincts:

Cleric†

Fighter

Fighting for honor, greed, loyalty, or simply the thrill of battle, you are an undisputed master of weaponry and combat techniques. You combine your actions through clever combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough to drop their guard. Whether you are a knight, mercenary, sharpshooter, or blade master, you have honed your martial skills into an art form and perform devastating critical attacks on your enemies.

Investigator

You seek to uncover the truth, doggedly pursuing leads to reveal the plots of devious villains, discover ancient secrets, or unravel other mysteries. Your analytical mind quickly formulates solutions to complicated problems and your honed senses identify even the most obscure clues. Wielding knowledge as a weapon, you study the creatures and dangers you encounter to exploit their weaknesses.

Methodologies:

Kineticist*

Monk

Oracle*

Psychic*

The mind can perceive truths hidden to fine-tuned instruments, house more secrets than any tome, and move objects and hearts more deftly than any lever. By delving into both the conscious and subconscious aspects of your inner self, you have awoken to the might of psychic magic, allowing you to cast spells not through incantations or gestures but by the power of your will alone. While the thin line between your mind and reality means that a single errant thought could have unintended consequences for yourself and your companions, you know that anything is possible, if you can imagine it.

Rogue

Swashbuckler

Thaumaturge†


The classes with an asterisk (*) are Psionics. Mental powers in the Far-Star Victoria worlds are an emerging phenomenon. Few psionics exist and many people see them as freaks of nature to be feared, avoided, or persecuted. Only about 0.001% of the global population is estimated to be psionic. Since there are not many psionics, there shouldn't be more than one player character with a Psionic class. 

It should be noted that some races have mental abilities that are psionic by nature, but their abilities are minor and nowhere near the power of true psionics.