Far-Star Victoria Master Index & Glossary
This index is designed to help you quickly locate and reference the many factions, nations, ancestries, faiths, locations, and key terms in the Far-Star Victoria setting.
A. Major Planets & Systems
- Victoria System – Star system 190.4 light-years from Earth, site of the setting.
- Elysium – Oceanic, habitable planet; site of most nations and adventures.
- Erebus – Cold, resource-rich planet; industrial, corporate-controlled.
- Etherium – Rare, volatile element found on Erebus; basis for Steam technology.
- Steam – Refined Etherium gas; main energy source for advanced tech and airships.
B. Nations & Regions (Elysium)
- Amareidonia – Psionics-scarred nation, democratic, famous for psychic research.
- Annwyn – Wilderness, forests, leshies, cooperative communities, sky-whale hunting.
- Apex – Frontier nation, founded by adventurers, council-led, Greenbelt Territory.
- Arcadia – Elegant elective monarchy, famed for Iron Musketeers, rival to Ruritania.
- Baltia – Jungle island, tempestuous weather, Oracles of the Storm cult.
- Bedlam Dominions – Chaotic, lawless region; techno-barbarian tribes.
- Belrios – Artistic island nation, vibrant festivals, Catfolk haven.
- Boreas – Northern, icy island, geothermal tech, giants.
- Caliphate of Kalahari – Desert nation, trade-focused, Disciples of the Prophet.
- Colonial Alliance – Largest, oldest nation; federal democratic republic, airship tech.
- Concordia – Pirate archipelago, radical autonomy, black market hub.
- Freiheitland – Dwarf (Dweorg) nation, miners, engineers, underground cities.
- Froelia – Misty, coastal island, ship salvage economy.
- Italica – Theocratic state, Holy Church of Revelation, Virtue Militant.
- Kobayashi Shogunate – Isolationist, samurai society, feudal, ancestral worship.
- Meropis – Azarketi (amphibious) island nation, oceanic trade, coral cities.
- Morrigan – Northern, rugged, industrial democracy, Leshy emergence.
- Olam Ha-Ba – Halfling desert nation, tribal council, oasis agriculture.
- Orlostek – Windy, cold northern nation, Ruritanian protectorate.
- Volantes – Mountain nation, airship mastery, dueling culture.
C. Sectors (Erebus)
- Agartha (Sector 1) – Capital, corporate HQ of Astraea Corp.
- Niflheim (Sector 2) – Security, surveillance, Internal Security Division HQ.
- Tartarus (Sector 3) – Industrial mining, foundries, laborers.
- Sheol (Sector 4) – Working-class, food processing, bureaucracy.
- Helheim (Sector 5) – Etherium mines, extreme dryness, safety protocols.
- Avernus (Sector 6) – Military, planetary defense, training.
- Mictlan (Sector 7) – Biotech, Vitatech Labs, fleshwarps, genetic experiments.
- Shambhala (Sector 8) – Elite enclave, luxury, Astraea execs.
- Duat (Sector 9) – Information, records, propaganda, censorship.
- Hephaestus (Sector 10) – Salvage, repair, tech maintenance.
- Xibalba (Sector 11) – Penal sector, forced labor, resistance network.
- Pluto (Sector 12) – Deep mining, hazardous material processing.
- Lost Sectors – Gehenna (ruined by riots), Cocytus (destroyed by sabotage), Pandemonium (annihilated by Etherium explosion).
D. Ancestries & Post-Humans
- Automaton – Sentient constructs, relics, or recent creations.
- Azarketi – Amphibious “gillmen/merfolk,” ocean-adapted.
- Catfolk – Feline post-humans, wanderers, artists, traders.
- Dwarf (Dweorg/Duergar) – Engineered miners from Erebus, now free in Freiheitland.
- Elf (Elohim) – Genetically modified, long-lived, reclusive, survivors in Ix.
- Fetchling – Shadow-plane altered humans, psionic catastrophe survivors.
- Fleshwarp – Mutated beings, results of biotech or psychic/arcane accidents.
- Gnome – Descendants of genetic experiments, eccentric, inventive.
- Goblin – Feral, chaotic descendants of failed biotech project.
- Halfling (Mazzikin) – Small, stealthy, ex-military infiltrators, desert tribes.
- Human – The baseline, most populous and diverse.
- Leshy – Sentient plantfolk, nature spirits, tied to Elysium’s ecology.
E. Religions & Faiths
- Church of the Celestial Mother – Protection, healing, matriarchal.
- Congregation of the Prodigy – Psychic development, mind over matter.
- Disciples of the Prophet – Civilization, labor, law, trade.
- Emissaries of Elysium – Nature veneration, druids, harmony.
- Exalted Order of Thelema – Individual will, ambition, hierarchy.
- Faith of the Ancestors – Ancestral reverence, nature, order.
- Followers of the Accord – Humanist, justice, honesty, communal aid.
- Gathering of Radiance – Fey, chaos, freedom, illusions.
- Healers of Iron – Machine and flesh unity, invention.
- Holy Church of Revelation – Virtue, tradition, discipline, theocratic.
- Oracles of the Storm – Aberration worship, storms, strength.
- Innocent Harbingers – Apocalypse cult, mercy through oblivion.
F. Factions & Organizations
- Astraea Corporation – Megacorp, rulers of Erebus, Etherium monopoly.
- Bureau of Unusual Affairs – Colonial Alliance secret agency, investigates the uncanny.
- Cipher Assembly – Kalahari’s criminal syndicate, led by Sheikh Asad el-Khan.
- Elysian League of Explorers – Adventurers and scientific society.
- Imperial Ministry of Security (Ruritania) – Secret police and intelligence.
- Order of Servitude – Monastic martial order, service, and enlightenment.
- Pharos Technological Society – Scientific advancement, recovery of lost tech.
- Virtue Militant – Militant arm of the Holy Church of Revelation.
- Long Insurgence – Resistance movement on Erebus.
- Vitatech Laboratories Inc. – Erebus’s biotech giant, engineered races, medical advances.
G. Technology/Magic Key Terms
- Utility Fog – Nanotech cloud seeded by AI-gods (Daimones), source of “magic.”
- Steam Renaissance – Age of industrial progress on Elysium powered by Steam.
- The Event – Mysterious loss of contact with Earth; collapse of interstellar civilization.
- The Daimones – Post-singularity AIs, now the “gods” of Elysium, each with unique philosophy.
- The Unknown – The cosmic force or threat glimpsed during The Event.
- The Aberration – Sentient sea monster, consumes Utility Fog, source of Baltia’s cult.
H. Notable Locations
- Nova Aurora – Elysium’s original colonial capital.
- Grayfield – Airship yards, tech innovation.
- Ix – Elohim/Elven city, advanced tech, botanical marvels.
- Sky Whaler’s Anchorage – Annwyn’s airship dock.
- Aoudaghost – Kalahari’s capital, center of trade and intrigue.
- Mistral – Baltia’s main port, storm cult center.
- Felmore – Bedlam’s anarchic city, “Glowing Heart” reactor.
- Himinbjörg – Freiheitland’s subterranean capital.
- Fairgate – Arcadia’s capital, salons, markets, dueling.
- Neo Edo – Shogunate’s capital, samurai culture.
- Isolene – Meropis’s coral-inspired capital.
- Tir Na Nog – Morrigan’s capital, blue-collar democracy.
- Gilead – Olam Ha-Ba’s oasis capital.
- Coradia – Orlostek’s fortress capital.
- Ataraxia – Volantes’s airship capital, lakeside city.
I. Miscellaneous
- Cat’s-Eye View – In-world journalistic columns by Milosh Cheshire, Catfolk chronicler.
- Kraken Attack of 2190 – Notorious monster disaster in Elysium’s history.
- Psionic Holocaust – Cataclysmic psychic event in Amareidonia.
- Tarrasque Awakening – Monster disaster in 2272, destruction across continents.
This glossary is designed for quick reference. For detailed entries, refer to the relevant nation, ancestry, or faction section.