Character Archetypes for Far-Star Victoria

The following is a list of Archetypes that are compatible with the Far-Star Victoria setting.

Pathfinder 2e Archetypes

Compatible Pathfinder 2e Archetypes

Multiclass Archetypes

Alchemist, Animist, BarbarianCleric, Commander, Druid, Fighter, Guardian, Gunslinger, Inventor, Investigator, Kineticist, Monk, Psychic, Ranger, RogueSwashbucklerWitch


Other Archetypes

Acrobat

Dedication Feat 2
Prerequisites: trained in Acrobatics
You have trained your body to perform incredible, seemingly superhuman feats of grace and agility. You move in ways that leave your opponents fumbling for a response, turning every fight into a nimble piece of performance art.

Often underestimated, such mastery over the body is useful both on a stage and a battlefield. In fact, acrobatics is an often-practiced art among thieves, assassins, and explorers.


Alter Ego

Dedication Feat 2
Prerequisites trained in Deception and Stealth
A highly guarded castle in the middle of an extravagant ball, the headquarters of a city's infamous thieves' guild, the locked room in the back of a cultist hideout—all perfect targets for you to use your expertise at blending in. Rather than skulking through the shadows, you use your training and latent supernatural abilities to become a mirror, playing on the perceptions of others and taking on whatever role necessary to get in and out of your destination before anyone has a chance to think something is amiss.

Performing an alter ego means going unregarded. Passing as just a face in the crowd is crucial, and accolades come as the gratitude from your leaders or coin from your clients, rather than the awed adoration from a crowd. This arrangement might suit you fine, as you thrive in a job well done and on the thrill of walking flagrantly past your duped adversaries. Or it might become pent up, until you can't resist a dramatic reveal or a signature calling card that shows you were there. One final word before speeding away from the castle, a gloating message left behind, or some other sign reveals your skill—usually too late for your victims to do anything about it.


Animal Trainer

Dedication Feat 2
Prerequisites trained in Nature
You have befriended an animal to serve as an able assistant and loyal guardian.


Archaeologist

Dedication Feat 2
Prerequisites trained in Society and Thievery
Adventurers raid tombs for material gain, but true archaeologists treasure the knowledge attained from such sites. You might accomplish your goals with scholarly learning, by training to overcome the tricks and traps set by ancient peoples and rivals, through magical training, or even with a bit of inexplicable luck. Many archaeologists practice a combination of all these approaches. Regardless of method, all archaeologists possess a deep desire to learn more about sapient history and prehistory. Adventuring through tombs, dodging traps, and studying magic are all means to better understand ancient sites, analyze artifacts, and decipher the meaning of any remains that can be found from previous inhabitants. You decide how you will uncover the secrets of the past and what to do with the answers you find.


Archer

Dedication Feat 2
Bows of all types are powerful weapons. Generals and hunters alike recognize the power in dealing death from a distance, and from behind safe cover. Those dedicated to the bow—from mysterious cloaked strangers to heartless snipers—are often viewed with a mixture of respect and fear. Like any weapons adept, the archer's skill is forged through experience and constant practice. A true archer becomes one with their bow and is able to make incredible shots with their weapon that most would consider impossible, or at the very least magical.


Artillerist

Dedication Feat 2
Prerequisites trained in martial weapons
The artillerist's maxim holds that while fights might be won with swords, battles are won with cannons. Or in a pinch, with trebuchets, siege towers, catapults, hwachas, and all other lethal miscellanea of a combat engineers' corp. As a true artillerist, you leave the penny-ante pistols and knives to those who only need to operate on a small scale. You're a consummate professional in the art of big guns, a maestro at merging mathematics and manpower to transform whatever castle wall, infantry battalion, or rampaging dragon offends you into a smoking crater in the ground.

You're not just some daredevil demolitionist, though. You're part of a team, accustomed to coordinating with your unit to maximize your time and effectiveness. Whether jumping in to help your crew load the next round, quickly calculating the trajectory of the engine's next shot, or taking the shot yourself, your presence on the team ensures their chances of success are maximized, creating a whole that is greater than the sum of its parts.


Assassin

Dedication Feat 2
Prerequisites trained in Deception and Stealth
Targeted killing through stealth and subterfuge is the expertise of an assassin. While assassins are skilled in ending lives and many are evil, some live by a moral code, preying on the wicked, the cruel, or those who revel in unchecked aggression or power.


Bastion

Dedication Feat 2
Prerequisites Shield Block
Some say that a good offense is the best defense, but you find such boasting smacks of overconfidence. In your experience, the best defense is a good, solid shield between you and your enemies. You've focused your training on how best to use a shield to protect yourself and those around you. Darting around in search of cover isn't necessary when you carry your cover with you. With a shield in your hand, you are akin to a mobile fortress. You repel assaults and stand strong against the tide of enemies, secure in the knowledge that you have your most trusted companion at your side: your shield. This long-lasting fighting style has existed for ages due to its practicality and propensity for survival among its practitioners. While some prefer the nimbleness of a free hand or the power of a larger weapon, a bastion knows that surviving a little bit longer is worth more than a quicker or stronger attack.


Beastmaster

Dedication Feat 2
Prerequisites trained in Nature
You attract the loyalty of animals, and as your powers increase, you can command more of them, briefly inhabit their body to perceive what they perceive, and even communicate with them over vast distances.


Bounty Hunter

Dedication Feat 2
Whether for coin, glory, or justice, you know how to track, defeat, and capture dangerous individuals. You're accustomed to perusing wanted posters, following up on leads, and pursuing your quarry to hell and back. Once you locate your prey's trail, you're unshakable. Additionally, you have the skills and experience to subdue even the most troublesome mark and bring them in to secure your reward.


Bullet Dancer

Dedication Feat 2
Uncommon
Prerequisites expert in unarmored defense and trained in unarmed attack
While most monastic orders and traditional fighting schools shun firearms as loud and unreliable technology for unskilled conscripts, you fuse flourishing feints and ricocheting gunplay into a whirling ballet of bullets. As a bullet dancer, you might become the target of brash duelists and gladiators looking to make a name for themselves. But you tend to welcome the attention and might have proven your reputation while dancing your deadly ballet in tournaments. You've found your fluid motions and explosive attacks to be surefire crowd-pleasers, even as they serve to confound and shock your foes.


Captain

Dedication Feat 2
Uncommon
Prerequisites Charisma +2; you don't have an animal companionconstruct companion, or other companion that functions similarly
Whether it’s your personal prowess, your fearsome reputation, or your skill at bringing out the best in others, you inspire people to flock to your banner. You might hold an official position in a military, guild, or other institution, or you might operate outside of formal structures. Regardless of your role, you are the type of person that others instinctively turn to for guidance in dangerous or chaotic situations.

A captain is always accompanied by at least one follower, who stays by their side through thick and thin and relies upon them to excel in combat. Followers can fill a variety of roles, from eagle-eyed scouts or stalwart bodyguards to capable medics.

Click here to see a list of followers.

Click here for follower rules.


Captivator

Dedication Feat 4
Legacy Content
Prerequisites Charisma 14; trained in Deception or Diplomacy
Others find you inherently fascinating. You have a facility with words that draws others in, and you've always found it easy to sway others to your point of view. This ability has grown to the point where you're capable of innate magic. You can bend others' wills to your own by weaving alluring enchantments and compelling illusions. Perhaps this comes from a touch of fey or draconic blood in your family's distant past, or perhaps it's the work of some special boon or curse placed upon you.

Captivators come from all areas of the world and all walks of life. A farmhand with the right gifts, sent to the market every week to hawk their latest crop, could find themself on the path to becoming a captivator. An urchin who relies on the sympathy of others just to survive may become a captivator out of necessity, and a noble, immersed in a deadly game of luxury and influence, might have trained to be a captivator since birth. Regardless of background, most captivators use their abilities to advance their station in life, make things easier for themselves, or befriend those who can help them achieve their goals.

Good captivators use their gifts and skills to bring people together. They might turn a would-be tavern brawl into a night of sharing drinks and telling stories. They might offer encouragement to those facing depression or doubt. They excel at ending conflict peacefully and efficiently, leaving everyone around them happier. When faced with violence, they use their magic to quickly subdue or enthrall enemies while minimizing harm to their companions.

Evil captivators manipulate others to achieve status, wealth, and power. They have no qualms about deceiving someone or using their magic to cause harm. Evil captivators are dangerous tricksters whose enchantments and illusions make them seem harmless, unimportant, or friendly. The slick politician, the devious con artist, the cunning courtier—these are all roles that an evil captivator can easily assume.


Cavalier

Dedication Feat 2
Prerequisites trained in Nature or Society
You are a skilled and dedicated warrior on the battlefield who specializes in fighting astride a powerful animal companion that serves as your mount. You and your mount are an unparalleled team, moving with shared intent to become a powerful force in combat. You might wield a banner in the name of an order of which you're a member, a liege to whom you've sworn your service, or an ideal you uphold. Or you might fight solely to further enrich your own prestige, reputation, and coffers. Traditionally, cavaliers are envisioned riding atop majestic or fearsome horses, but in reality, all kinds of animals can serve this honorable role, from riding dogs to dinosaurs. What's important is not the type of mount but the connection between the cavalier and their companion. This bond is their true strength.


Celebrity

Dedication Feat 2
You're a special personality... and you know it. You're not merely comfortable in the spotlight, you crave it. While the traditional celebrity is a musician or another type of performer, you could be known for any occupation. You know how to use your position to command the attention of others or steal it away from those around you. While you're in a room all eyes are on you, and you love it. Your life is a show, and you are here to steal the love and admiration of everyone watching.


Clockwork Reanimator

Dedication Feat 2
Legacy Content
Rare
Prerequisites trained in Crafting
You have unlocked the secret connections between necromancy and clockwork locomotion, giving you the unholy power to reanimate corpses. These minions shuffle forth with the mindless motions of the unliving and are little more than puppets under your control. Similarly, via careful tinkering and anatomical study, you learned how to make a powerful necromechanical ally. Finally, your technological prowess is such that you can use your innovations to force even powerful, free-willed undead to obey you.

The secret to your success is a combination of alchemy and clockwork, machines and magic, science and spellcasting. Of course, crafting the shell of a wind-up zombie is one matter—your primary focus is on the craftwork necessary to make the whole thing work together. To you, the magic involved is only a means to an end, a way to make science more efficient through necromancy and potentially a little bit of evocation for some electric power.

While some think your creations are vile, you see beauty in utility and believe animated corpses are tools that can be used for good or ill. For better or worse, when it comes to results, the science you've cobbled together fulfills the most important criterium for any new innovation: it works, plain and simple. Your reanimated clockwork corpses are stable, effective, and, more importantly, they don't rampage or crave the flesh of the living in the same way an undead would. Plus, they aren't vulnerable to positive energy, making them easier to use around good clerics and their ilk without your minions taking friendly fire. (Except Revelationists, always so inconveniently up in arms about the whole “desecrating the bodies of the dead” thing. They can't learn the difference between the stench of undeath and the smell of progress.)


Crossbow Infiltrator

Dedication Feat 2
Prerequisites trained in Stealth
Crossbow infiltrators are typically highly trained members of specialized units or organizations who favor stealthy tactics and quiet weapons. Whether you were trained as an assassin, a spy, or for some other purpose related to espionage and infiltration, you specialize in using unobtrusive forms of crossbow weaponry to eliminate targets.

While all crossbow infiltrators learn to use the hand crossbow and gauntlet bow, some take part in more aggressive and dangerous infiltrations and request specialized equipment like the repeating hand crossbow or crescent cross—a unique weapon that combines a bladed gauntlet with an arm-mounted crossbow apparatus—to complete their objectives. It’s also incredibly common for crossbow infiltrators to either have access to poisons and poison training from the organizations they serve, or to have their own supplier to supplement their tool sets.

The use of small, easily concealed or disposed-of weapons and tools makes it easy for crossbow infiltrators to slip into a location unnoticed, complete whatever objective they have been given, and then slip away without being detected, either climbing over a castle wall or blending into a crowded marketplace.


Dandy

Dedication Feat 2
Prerequisites trained in Diplomacy
You are a genteel master of style, culture, and decorum, aware of even the subtlest rules of etiquette.


Demolitionist

Dedication Feat 2
Uncommon
As rippling explosions bring a castle's walls tumbling down, you grin and wipe the stone dust of your handiwork from your face. Brute force might work for others, but applying science to place the right explosives in just the right spot is essential to your craft.


Dual-Weapon Warrior

Dedication Feat 2
You're able to effortlessly fight with multiple weapons simultaneously, weaving your weapons together into a storm of quick attacks. To you, continual offense is the best form of defense, and you leave little room for your foes to avoid your whirlwind of weapons. Your unconventional fighting style still manages to weave in a unique kind of defense, blocking blade with blade, all without sacrificing power. Speed is your friend, and stagnation can mean ruin. Your attacks come fast and from unexpected angles. Become one with the blur of weapons and find victory.


Duelist

Dedication Feat 2
Prerequisites trained in light armor and simple weapons
All across the world, students in fencing academies practice with their weapons to master one-on-one combat. The libraries of these schools contain troves of information, detailing hundreds of combat techniques, battle stances, and honorable rules of engagement. Those who gain admission to such training classes might duel in formalized settings and that's certainly the more genteel route to take. However, others assert that there's no better training ground for duels than the chaotic life of an adventurer. In such situations, a flexible, single-handed fighting style is invaluable. You never know when you'll need an extra hand to shove a foe, haul open a door, or grab valuable loot. You can accomplish such deeds with style and grace. Regardless of your method, fighters such as you are feared across the land.


Familiar Master

Dedication Feat 2
From the wise owl perched on the wizard's shoulder to the crafty gremlin that serves the witch for their own reasons, the ghastly homunculus in the alchemist's lab to the clever monkey that picks the lock of the thief's cell, familiars have always served. Yours serves better than most. This is often due to an unusually strong connection or rigorous intentional training. Regardless of the method, the extraordinary qualities of your familiar are undeniable.

You and your familiar are a team in and of yourselves. In a tough situation, you know you have each other's back, and you are nigh inseparable. Some familiar masters, however, choose to keep familiars for only a short period. They will keep their ally for a time, then release them and forge a new bond. They form strong connections quickly and attract new familiars everywhere they go. This behavior is less common but is often done out of a high level of respect for the independence of both the adventurer and the familiar, or a strong connection to the ebb and flow of life and the cycle of change that touches all things. You are among these masters and can decide which practice best suits you.


Field Propagandist

Dedication Feat 2
Prerequisites Charisma +2; trained in Deception and Diplomacy
Some might call you a journalist, while others might think of you as a town crier or deploy you as a herald. You know that you are so much more: the words you use and the stories you tell can sway the course of battles or turn the tides of war. You have studied the means to influence the beliefs and behaviors of those around you. You boost the morale of your allies, confound enemies, and influence neutral bystanders.

Whether you work as a journalist for a private organization or are directly employed by a government body to reveal the best face of their actions, you’ve accepted a role that requires you to do more than just report events. You excel at inserting your own interpretation into the narrative and using that interpretation to sway the hearts and minds of your audience, for good or ill. Those whom you might speak against may not appreciate your words, referring to them as “lies” or “slander,” but you have come to understand that truth can be as changeable as the winds.


Game Hunter

Dedication Feat 2
Legacy Content
Uncommon
Prerequisites trained in Survival
Game hunters find, follow, and slay game animals, then honor their fallen rivals by securing and preserving a trophy of the kill. Many game hunters show a reverential respect for their prey bordering on the sacred. The finest game hunters engage only in a fair chase, strive for painless kills, and use every part of the animal's carcass.


Ghost Hunter

Dedication Feat 2
Legacy Content
Uncommon

Prerequisites trained in Occultism or Religion
Ghosts have a wide range of capabilities and features— no two ghosts are exactly alike, as the nature of their abilities depends as much upon who they were in life as on how they died. Haunts, the spectral phenomena remaining in a site of death or powerful emotions, are related to but distinct from ghosts.

The ghost hunter knows that ghosts and haunts share many features. By focusing on these similarities, they can track down, confront, and defeat all manner of unquiet souls, helping them to find peace and move on to the afterlife.


Ghoul

Dedication Feat 2
Legacy Content
Rare

Prerequisites You were killed by ghoul fever.
You died from the necrotic disease known as ghoul fever and rose anew as a ravenous ghoul, forever craving the flesh of sapient creatures. While you can temper your hunger with long-dead flesh stolen from ancient graves, you much prefer devouring those who are freshly dead, whether as a scavenger or because you killed the creature yourself to ensure a fresh meal.

Whether they stalk through the graveyards and crypts of Elysium or work together with other ghouls to build twisted communities in the tunnels of Erebus, ghouls care most about the consumption of dead flesh. The moment you become a ghoul, your existence focuses upon satisfying this endless craving. Ghouls who go more than a few days without feeding on freshly dead humanoid flesh find themselves in constant pain; those who go for more than a week might be driven to the edge of delirium, becoming bestial in their craving.

When you succumb to ghoul fever and become a ghoul, you don't lose your mind or memories. You keep your personality only to have it warped by the never-ending need to consume flesh. A brave warrior remains brave, but under the curse of the fever, that brave warrior's prime directive is to consume flesh. A rogue might go from finding clever ways to pick pockets to finding ways to waylay opponents and devour them.

Since most societies don't allow cannibalism, ghouls who wish to continue their old lives must satisfy their cravings in secret, finding a way to balance society's rules while feeding the constant gnawing hunger inside them. Some take up professions that allow them to secretly eat dead flesh or create dead bodies to feed upon. There are tales told of ghoul mercenary troops who satisfy their cravings and profit, while ghoul spellcasters can use their magic to procure and preserve flesh.

Ghouls who won't restrain themselves with rules of the living may join or establish ghoul societies. These caste systems base their hierarchy on how much flesh one has consumed and can provide for other ghouls. Hunger and ambition drive ghouls to rise through the ranks, which allows them to feed their hunger even more.


Gladiator

Dedication Feat 2
Prerequisites Impressive Performance
The roar of the crowd and thrill of competitive combat drive you to become the best—and the fame isn't bad either. You always do your best work under the fervent gaze of spectators, and by work, you of course mean violence.


Golem Grafter

Dedication Feat 8
Legacy Content
Uncommon
Prerequisites expert in Arcana and Crafting, or an ally with expert proficiency in those skills willing to augment you
You have replaced a portion of your body with artifice of the kind used to create golems, fortifying your flesh with the unyielding might of magical constructs.


Guerrilla

Dedication Feat 2
Prerequisites trained in Stealth and Survival
Eschewing straightforward clashes of armies on the fields of war, you favor covert, hit-and-run techniques that make your environment your battlefield. You specialize in using your surroundings to your advantage, striking from the shadows and disappearing before your foes realize what hit them.

Your need to avoid notice means you are likely to develop particular deftness with weapons that allow you to strike from a distance, using whatever ammunition the environment provides. Blowguns and slings are weapons often favored by guerrillas in particular, their simple efficacy enhanced with easily crafted poisons.


Herbalist

Dedication Feat 2
Prerequisites Natural Medicine; trained in Nature
The plants around you can provide more remedies than the finest hospital or temple, and you are skilled in their use. Nature always provides to those who know how to look, and you have always had a talent for seeing these gifts before you. You can put it to good use, healing those around you with nothing more than what the world provides.


Horizon Walker

Dedication Feat 2
Legacy Content
Prerequisites trained in Survival
Many long for the open road, but you prefer the trackless wild. You can find safe passage through the most inhospitable terrain in the world—icecaps, deserts, and similar environs are where you're comfortable. Your talents open untrod paths for you and help guide others through the wilderness.


Juggler

Dedication Feat 2
Legacy Content
Uncommon

Prerequisites Dexterity 14
You’re a skilled performer, with impressive balance and coordination that help you greatly in battle.


Linguist

Dedication Feat 2
Prerequisites You speak at least 3 languages
Whether you study to further your own ambitions or simply out of fascination with the intricacies of language, your way with words is unparalleled.


Loremaster

Dedication Feat 2
Legacy Content
Prerequisites trained in at least one skill to Decipher Writing
Knowledge is power, and you labor in pursuit of that power. No matter the situation, you can usually procure some tidbit of knowledge to inform your actions. You specialize in secrets, both uncovering them and hiding them away, and your command of the written word borders on the supernatural. As you discover deeper secrets of lore, you might develop a power over knowledge that becomes outright magical, allowing you to understand and disguise information even more effectively.


Marshal

Dedication Feat 2
Prerequisites trained in Diplomacy or Intimidation; trained in martial weapons
Marshals are leaders, first and foremost. Marshals can come from any class or background, though they all share a willingness to sacrifice their own glory for the greater good of the team. Some marshals lead from the front, sword and shield raised, while others may call instructions and encouragements from the rear while providing allied spellcasters with skilled support. Regardless of their preferred method of combat, marshals' ability to bring the best out in every ally is a valuable addition to any group. Though not every marshal is seen by their allies as a source of encouragement. Such marshals strike fear both in enemies and allies alike to inspire competence in battle and ensure that cowardice will not be tolerated. Such tactics are often seen as more practical than cruel, and the results speak for themselves. Quick action and the necessity to fight drive these leaders and their allies forward into the fray of battle. Regardless of what kind of marshal you wish to become, you will lead your allies to glory and victory.

While many see marshals as traditionally warriors of martial prowess, anyone could make for a potent marshal. Not every such leader charges into the thick of battle. While doing so may inspire bravery in desperate times, many leaders lead from the safety of the back lines. Spellcaster marshals often lead in this manner. In their mind, the practicality of their own survival outweighs the powerful yet fleeting courage a charge inspires. After all, more battles await in the future, and their skills may very well be needed again.


Martial Artist

Dedication Feat 2
You have trained in the martial arts, making your unarmed strikes lethal. You seek neither mysticism nor enlightenment, and you don't view this training as some greater path to wisdom. Yours is the way of the fist striking flesh, the hand turning aside the blade, and the devastating kick taking your enemy down. Your training is focused and practical, and since you have turned every part of your body into a weapon, you never find yourself without one. While you might have learned your techniques in a dojo or school focused on training the body, you might just as easily have learned them in street brawls and bar fights, combining instincts with intense athleticism for a deadly combination.

Regardless of your origins, your path is one of iron, transforming your body into a deadly weapon. The techniques available are many, but the results are all the same. Whether you attack with your fist, fang, or foot, your prowess is undeniable. Many martial artists seek to master a stance to put form to their flurry of attacks. Such techniques allow one to channel their strength. However, some prefer freedom in form and reject stances altogether. You may find your own style or master one of the forms used by legendary martial artists.


Mauler

Dedication Feat 2
Prerequisites Strength +2
You shove your way through legions of foes, knock enemies on all sides to the ground, and deal massive blows to anyone or anything that comes near. You know that when it comes to taking down an enemy, it never hurts to have a bigger weapon.


Medic

Dedication Feat 2
Prerequisites Battle Medicine; trained in Medicine
You've studied countless techniques for providing medical aid, making you a peerless doctor and healer. While many healers happily practice the art of medicine in the safety and serenity of stationary buildings, few are in more dire need of medicinal aid than adventurers. Such an occupation comes with frequent injuries that need constant attention. Few parties would ever turn down help from a practicing medic. In fact, the need for medicine is so great that many medics started as adventurers and took up medicine as a necessity. While patching up injuries is the most common practice of medics, they are also invaluable for their ability to help fight diseases and ailments inflicted by all kinds of creatures and traps. The adaptability and utility of the medic are undeniable. Whether you studied medicine for most of your life or picked it up on the road, you are who people turn to for aid.


Munitions Master

Dedication Feat 2
Uncommon
Prerequisites light mortar innovation
Invention often springs from necessity, and nothing creates necessity like war. While many inventors innovate new tools or seek fortune or fame, the munitions master seeks an edge in battle, one that might mean the difference between victory and defeat for their side. They aim to bring the sheer destructive power of siege weapons to a more compact and personal scale so that they can be deployed anywhere they are needed.


Oozemorph

Dedication Feat 2
Legacy Content
Uncommon
You have suffered from the deadly touch of an ooze or other amorphous creature, like a gibbering mouther or a shoggoth, and have come away changed. Alternatively, you might have been exposed to some alchemical accident involving experiments with oozes. Parts of your body occasionally liquefy and threaten to slough off, and only through force of will can you keep your natural form intact. Your affliction is plainly supernatural in origin and distressingly permanent.


Overwatch

Dedication Feat 2
Uncommon
Prerequisites expert in Perception
With a stalwart mind and sharp eyes, you observe the battlefield as though you and your allies are pieces on a chessboard. By predicting dangers and hazards and offering your insights to your comrades, you win battles through keen observation and teamwork. Whenever there's a threat or opening, you're the first to point it out, and you're ready to help your allies directly when necessary.

As a group's overwatch, you might let the position go to your head. In such cases, you might think of yourself as the mastermind behind the chessboard and feel detached from your allies, thinking of them as little more than pawns on the field.

But more likely your role allows you to feel a deeper connection to your allies, and your coordination and heroics stand out most when you subsume your individual ego to serve the group's needs. In that case, you might think of yourself as a part of a functional whole—if your party was a single living body, you serve as the eyes, but that doesn't mean you're the brain, the heart, or other vital organs. Everyone has a crucial role to play.


Pirate

Dedication Feat 2
Prerequisites trained in Intimidation
You live a life of freedom, taking by force and intimidation all that you could possibly desire. You may be a privateer, raiding and plundering on behalf of a particular nation or another authority, or you may answer to no one but your own capricious whims. Either way, you rely on intimidation, wits, and combat prowess to take what you want from those you deem less deserving.

Pirates have much in common with swashbucklers, and many pirates have the swashbuckler class or archetype. Much like a swashbuckler's daring deeds, classic pirate maneuvers are often showy feats intended to impress, intimidate, and gain panache. For example, if you have the panache class feature, Boarding Assault gains the bravado trait.


Pistol Phenom

Dedication Feat 2
Uncommon
Prerequisites trained in at least one type of one-handed firearm; trained in Deception and Performance
You treat combat as an art and your pistol as an extension of your performance. You might wield a single pistol, a pair of pistols, or a pistol paired with a melee weapon to pull off showy maneuvers. However you slice it, though, the use of pistols or other one-handed firearms is crucial to your technique and style.

To you, everything is a show, and you use your gun as a prop and instrument, not just to kill opponents but to trick, mislead, hinder, and even bully them into doing what you want them to do. While others tend to focus on delivering as much devastation downrange as possible, your style is all about control. By controlling a foe's attention and actions, you can bolster your own attacks and mitigate the foe's potential for mayhem. You control the tempo of the battle much as you would a staged performance, carefully ensuring your foe's actions don't fall outside of your intended script. You're both the director and the star of this show, and your enemies dance to the tune you play with your pistol... sometimes quite literally!


Poisoner

Dedication Feat 2
Prerequisites trained in Crafting
People are so delightfully fragile when exposed to the insidious power of nature. The bite of a certain serpent makes the blood congeal to jelly. A particular stone, suitably powdered, induces powerful hallucinations and delirium. The sap of a rare tree inflicts such agony that death seems preferable. The deadly medicines of nature have been molded to create concoctions capable of both killing and debilitating. Neither option is pleasant for the unfortunate recipient. You are a student of such dark wonders, making you a dangerous foe indeed.


Provocator

Dedication Feat 10
Legacy Content
Uncommon
Prerequisites Strength 14; Charisma 14
The provocator is a gladiator who mixes brilliant performance with mastery of weapons.


Psychic Duelist

Dedication Feat 4
Legacy Conten
Rare
Prerequisites trained in Occultism; you have been in a psychic duel
The mental landscape of the psychic duel rises to meet your steps and reshapes at your touch. You understand the binary mindscape links two minds, making its foundation only as strong as the wills of those involved. Two psychic castles in a siege—patch every loose brick in your walls and single out every flaw in your foe's defenses.


Reanimator

Dedication Feat 2
Legacy Content
Prerequisites able to cast animate dead with a spell slot
Most cultures revere the bodies of the deceased, laying to rest the mortal remains of their companions according to tradition formed generations before. Such customs assume a common conclusion: once the spirit that inhabited it has gone on to the other side, the empty shell of a corpse has no purpose beyond its eventual return to the elements that formed it. You know differently. As the vessels that once housed immortal souls, corpses hold great power and potential, perfect construction materials for creations of unsurpassed wonder. As a reanimator, you have chosen to focus your study of the necromantic arts on the transformation of dead flesh into innumerable varieties of undead, from the lowliest shuffling corpses and brittle skeletons to abominations of ghastly splendor barely conceived of by only the most fanatical—or brilliant— mortal minds.


Ritualist

Dedication Feat 4
Uncommon
Prerequisites expert in ArcanaNatureOccultism, or Religion
While some learn the art of ritual casting through rigorous study, other gifted individuals may find that a combination of natural talent and luck grants them surprising skill at performing rituals, whether they want that power or not. Undertaking rituals always carries an element of risk, but the potential rewards are undeniable and difficult to resist. You have learned how to perform rituals and can decide how to best use their powerful benefits.


Scout

Dedication Feat 2
Prerequisites trained in Stealth and Survival
You're an expert in espionage and reconnaissance, able to skulk silently through the wilderness to gather intelligence, sneak through enemy lines and report back to your comrades, or suddenly and decisively take down your foes. Your skills ease the difficulty of travel for you and your companions and keep you all alert to approaching danger. It's not just enemies that you scout out; you also survey the land. You're able to discover the easiest routes as safely as possible and remain watchful while moving with speed and subtlety. The responsibility of the party's safe passage depends on you performing your scouting duties with constant and consistent effort. You take pride in your vigilance, and your allies trust your guidance to ensure the safety of everyone traveling.


Scrounger

Dedication Feat 2
Uncommon
Prerequisites trained in Crafting
You have spent countless hours disassembling and rebuilding complex items to learn how they work, giving you the skill to create just about anything from the most unlikely materials. While your improvised items don't last long, they tend to be just what you need in a pinch, and your enemies find that while they might be able to disarm you, the real challenge is keeping you that way. Locked rooms, diabolical traps, and desperate situations are each their own sort of puzzle to you, and the mundane objects around you are the pieces you use to improvise your own solutions. Few are more resourceful. Given time and a handful of gears, bits, and widgets, you can create the perfect tool for just about any situation. Your ingenuity is extremely valuable while adventuring. Adventurers never truly know what's in store for them and often find themselves ill-prepared for the task at hand. Bringing along a scrounger such as you is like bringing any tool that could possibly be needed, provided your constant attempts to break down and reassemble everything aren't a bother. You never know what you may need in the future.


Snarecrafter

Dedication Feat 2
Prerequisites trained in Crafting
You're able to take ordinary materials and use them to create deadly snares—special traps that you can rig up quickly when the situation demands. While traps might grant you less brute force to apply in a fair fight than weapons would, you rarely allow your fights to be fair. Instead, when combat takes place at a location of your choosing, you have a major advantage thanks to your well-placed snares. Once your foes realize that you may have trapped any location on a battlefield, their fear of accidentally setting one off can help you corral them toward the waiting blades of your allies, or even make them too paranoid to move at all, locking them in place. Fearless enemies face their own disadvantage: they run a greater risk of setting off the many traps you've deployed. Even if they somehow avoid them, some cunning snare crafters have the skills to set a trap right under their foes' feet. Others have found they can trigger dangerous snares from a safe distance due to years of practice. Truly, snare crafters make for a dangerous foe and handy ally.


Sniping Duo

Dedication Feat 2
Prerequisites trained in at least one type of weapon in the crossbow or firearm groups; trained in Stealth
Skilled shooters who don't let their egos get in the way of their efficacy are likely to say that sniping is a two-person job. Taking down a target without giving away your position or giving the opponent a window for reprisal is difficult work that requires teamwork and coordination, as well as a tight-knit bond and shared perspective. Sniping duos live and die by the credo “two heads are better than one,” focusing their skills and strategies toward deadly efficiency. Whether your spotter and partner is a fellow ranged combatant or a melee enthusiast, you've learned how to use the openings they provide to devastating effect.


Staff Acrobat

Dedication Feat 2

Legacy Content
Uncommon

Prerequisites Dexterity 16; trained in Acrobatics and Athletics; trained with at least one of the following weapons: staffbo staffhalfling sling staff, or any weapon in the spear or polearm group (referred to in this archetype as “your staff”)
You can perform amazing acts in and out of combat when you have a spear, staff, or polearm.


Trapsmith

Dedication Feat 4
Uncommon
Prerequisites Snarecrafter Dedication, or Snare Specialist ranger class feat
Wielding a wrench or blowtorch, you manufacture snares that whir and tick with delicate precision. Your best work requires the right materials—a glorious set of brass fittings and cogwheels—with which you create snares that are as elegantly lethal as they are subtle. As a trapsmith, you're always improving your snares: adjusting timing, tweaking triggers, and finding new ways to hide them from foes.

You can select the dedication feat for the trapsmith archetype even if you haven't yet gained three feats from the snarecrafter archetype.


Trick Driver

Dedication Feat 2
Uncommon
While cavaliers follow an old and tired tradition of mounted combat, you take a more modern road. Through aggressive use of vehicles, you roll across the battlefield, taking down your opponents. You go beyond simply operating a vehicle, pushing it to perform stunts that its builders never intended, transforming the vehicle into something much greater than a mere conveyance.


Undead Slayer

Dedication Feat 2
Legacy Content
Prerequisites trained in Religion
Anywhere undead prey upon the living, some brave souls make it their mission to destroy the monsters. Many adventurers are skilled at dispatching undead, but you go a step further. You study them, learn their weaknesses, and master the tools to end them quickly and cleanly. An undead slayer doesn't simply kill monsters; they become what even monsters fear. Leave it to others to be a shield—you become the blade that strikes evil at its heart. You can identify the common types of undead by sight. You drill and practice with the special gear necessary to destroy some of the more complicated undead, like vampires; train in their strengths and weaknesses; and learn how to create safe houses to stash your arsenal and hide from undead.

Some undead slayers work at the behest of an organization to exterminate the undead of a particular region, but many act independently, or in a group of like-minded adventurers. Were you called by a higher power? Are you on a personal quest for vengeance? Whatever the reason, you now walk a path that will take you to the vilest dens of rot and decay.


Unexpected Sharpshooter

Dedication Feat 2
Uncommon
Some people say you must be the luckiest soul in all of the world to still be alive and kicking after all the dangers you've seen. Others say that, given the circumstances and the number of foes who you've defeated seemingly by accident, that there's no way you can really be as incompetent as you seem. These critics claim there has to be some kind of angle, some racket you're running. Either way, you sure don't look or act dangerous, except possibly to yourself.

Somehow, despite your apparent clumsiness, professed confusion, and known propensity to incite calamity, you find yourself standing after every battle. The same can't often be said for your enemies. Funny how that works out, isn't it?


Vehicle Mechanic

Dedication Feat 2
Uncommon
Prerequisites Intelligence +2; trained in Crafting
You have always felt that vehicles are as much works of art as they are means of transportation. It doesn't matter if it's as common as a chariot or as complex as an airship, there's always some aspect of the vehicle you can improve upon. Pilots, drivers, and sailors alike value your expertise, and many seek you out to work on their vehicles. While you can make a great profit working on custom vehicles for wealthy clients, you still keep a vehicle of your own to tinker with as your personal passion project.

You might be part of a vehicle mechanic union, working with other mechanics and engineers to find fair jobs and support each other's labor. While some vehicle mechanic unions are secular, many realize the benefits of organizing alongside a sympathetic religion, and so they typically adopt the ideals of economically-focused religions like the Disciples of the Prophet or religions interested in crafting such as the Healers of Iron. Whether religious or secular, vehicle mechanic unions take the bonds between fellow union members seriously. While this might mean your character becomes obligated to help a fellow union member who needs your help, it also means you have steadfast allies you can fall back on in your own time of need. In dire straits, such a connection can be worth its weight in gold.


Vigilante

Dedication Feat 2
Uncommon
Prerequisites trained in Deception
As a vigilante, you have two faces: a public persona, and a secret identity that lets you hide your extralegal actions from polite society. Your secret identity lets you adventure and carry out clandestine missions while keeping the civilians you care about safe. Whatever your purpose—fighting crime, inciting rebellion, sowing chaos—your vigilante identity makes you both hard to pin down and a mysterious, intriguing subject of gossip. While many adventurers prefer to bask in the glory or infamy of their actions, you keep that part of your life a secret. There are various reasons why you might do this. Perhaps you have something or someone in your life that you want to protect from the dangers and threats that your other life. Perhaps you are a public figure, and your alternate life could draw undue attention from your community. It could also be that you don't like attention and wish to retain the ability to step away from it all and relax in peace. Regardless of your reasons, you have a secret identity and will go to great lengths to keep it secret.

Vigilantes can have many goals and agendas. Some see them as glory seekers, but more often than not, they are working towards some lofty goal. Perhaps they are trying to inspire a people to fight back against their oppressors. They could be hunting down a crime lord they have a personal vendetta against. Maybe they seek to rebalance the wealth of a nation, stealing from the rich to give to those in need. You are one such vigilante, living a hidden life so you can fight in secrecy. What will you do to keep your secret and continue down your path?


Wrestler

Dedication Feat 2
Prerequisites trained in Athletics
Wrestlers are athletes who pit their strength and skill against powerful foes. Specializing in a variety of grabs, holds, and strikes, wrestlers are dangerous opponents whose techniques can leave a foe broken and defeated without taking their life. Though it appears brutal, wrestling is considered a respectable and innocuous art.

The wrestling tradition is common all over Elysium. Gladiators and other warriors who fight for entertainment use wrestling techniques in combat. The discipline's focus on grappling is also useful in non-gladiatorial matches, as many foes are unable to contend with an opponent's hold. Grappling is particularly effective against spellcasters, who have a difficult time completing the gestures for their spells while grabbed. However, with the right technique, a seasoned wrestler can hold down just about any foe standing in their way. Such wrestlers are feared by their foes and respected by their allies.

Original Far-Star Victoria Archetypes