Welcome to the Rules Page of Far-Star Victoria
Step into a universe where the past and future collide, where steam-powered wonders soar above alien jungles, airship captains trade secrets in the shadow of forgotten machines, and every traveler carries the legacy of a lost Earth. Far-Star Victoria is a world of bold invention, fragile alliances, and the unyielding spirit of survival.
Whether you’re a seasoned explorer, a newcomer to the colonies, or a game master preparing your first adventure, these rules are your compass. Here you’ll find everything you need to bring Elysium and Erebus to life at your table: custom ancestries, unique technologies, house rules, and the steampunk twists that make Far-Star Victoria a setting like no other.
Our rules blend the core mechanics of Pathfinder 2e with the rich lore and hazards of the Victoria system. From the clatter of Gears (our take on magical runes) to the perils of High-Tech created magic, every guideline is designed to foster thrilling stories and memorable characters.
Before you chart your Steam-powered airship's course, please read these rules carefully. They’ll help you understand what’s possible, what’s dangerous, and what makes Far-Star Victoria an unforgettable adventure. The only limit is your imagination!
Ready your wits, check your Steam gauge, and venture forth. The universe awaits.