Welcome to the Rules Page of Far-Star Victoria

Step into a universe where the past and future collide, where steam-powered wonders soar above alien jungles, airship captains trade secrets in the shadow of forgotten machines, and every traveler carries the legacy of a lost Earth. Far-Star Victoria is a world of bold invention, fragile alliances, and the unyielding spirit of survival.

Whether you’re a seasoned explorer, a newcomer to the colonies, or a game master preparing your first adventure, these rules are your compass. Here you’ll find everything you need to bring Elysium and Erebus to life at your table: custom ancestries, unique technologies, house rules, and the steampunk twists that make Far-Star Victoria a setting like no other.

Our rules blend the core mechanics of Pathfinder 2e with the rich lore and hazards of the Victoria system. From the clatter of Gears (our take on magical runes) to the perils of High-Tech created magic, every guideline is designed to foster thrilling stories and memorable characters.

Before you chart your Steam-powered airship's course, please read these rules carefully. They’ll help you understand what’s possible, what’s dangerous, and what makes Far-Star Victoria an unforgettable adventure. The only limit is your imagination!

Ready your wits, check your Steam gauge, and venture forth. The universe awaits.

The following are Rules-related articles:

Rules

Ancestries

Ancestries in Far-Star Victoria In the Far-Star Victoria system, Humanity is the predominant ancestry on both planets. However, other ancestries have emerged due to ...
Rules

Classes

Character Classes in Far-Star Victoria Far-Star Victoria is a steampunk-themed setting for Pathfinder 2e without magic, at least not in the traditional way. Therefore, ...
AncestriesRules

Automaton

(Construct) Sentient beings made of metal, cogs, and steam, automatons embody the intricate fusion of artistry and engineering. Crafted by technologists and mad scientists, ...
AncestriesRules

Azarketi

(Homo ichtyus) The azarketi are a fascinating amphibious race, uniquely adapted to a dual existence in the water and on dry land. Born from ...
AncestriesRules

Catfolk

(Homo felinus) The wandering Catfolk are catlike humanoids driven by a profound curiosity that compels them to collect interesting artifacts, gather tales and stories, ...
AncestriesRules

Dwarf

(Homo robustus) The Dwarves in the Far-Star Victoria systems, who refer to themselves as the Dweorg, have a tumultuous origin rooted in exploitation and ...