Consumables

Luminous Nectar Flask

Consumable, Alchemical, Ingested
Item Level: 4
Price: 10 gp
Usage: Held in one hand; Activate: 1 action (Interact)
This glowing nectar, harvested from Elysian moonflowers, grants you low-light vision for 1 hour. If you already have low-light vision, you gain darkvision for 1 hour instead.


Skywhale Oil Elixir

Consumable, Alchemical, Ingested
Item Level: 6
Price: 30 gp
Usage: Held in one hand; Activate: 1 action (Interact)
You drink this thick, warming oil. For 8 hours, you ignore environmental cold and gain a +2 item bonus to saving throws against effects that would immobilize or restrain you. Afterward, you are sickened 1 for 10 minutes.


Psychic’s Salt

Consumable, Alchemical, Ingested
Item Level: 6
Price: 32 gp
Usage: Held in one hand; Activate: 1 action (Interact)
You sprinkle this crystalline salt on your tongue. For 1 hour, you gain a +1 item bonus to checks to Sense Motive and to saving throws against mental effects. If you fail a saving throw against a mental effect during this time, you are confused for 1 round.


Steamflare Beacon

Consumable, Alchemical, Mechanical, Light
Item Level: 2
Price: 5 gp
Usage: Held in one hand; Activate: 1 action (Interact)
You twist and toss this small brass tube. It erupts in a brilliant, colored flare, shedding bright light in a 60-foot radius for 10 minutes and granting a +2 item bonus to Survival checks to signal or be found in wilderness or fog. The light is visible for miles at night.


Quickseal Putty

Consumable, Alchemical, Utility
Item Level: 4
Price: 15 gp
Usage: Held in one hand; Activate: 1 action (Interact)
A tin of sticky, gray putty that instantly hardens on contact with air. You can seal a leak, patch a container, or block a fist-sized hole for 1 hour (Hardness 5, HP 10, Break DC 15). Useful for emergency repairs, especially in steamships and airships.


Glowvine Lantern

Consumable, Botanical, Light Item Level: 1
Price: 2 gp
Usage: Held in one hand; Activate: 1 action (Interact)
This woven pouch contains a living Elysian glowvine. When activated, it glows bright green, shedding light as a torch for 8 hours. When the effect ends, the vine withers.


Rations, Self-Heating

Consumable, Alchemical, Food
Item Level: 1
Price: 3 gp
Usage: Consumed as a meal; Activate: 1 action (Interact)
A sealed tin that, when opened, steams a hot meal in 1 minute. Eating restores 1 HP and grants a +1 item bonus to saving throws against fatigue for 4 hours. The empty tin can be used as a cup or minor tool.


Steam Grenade

Consumable, Alchemical, Explosive, Thrown, Uncommon
Item Level: 6
Price: 35 gp
Usage: Thrown 20 feet; Activate: 1 action (Strike)
A small canister containing Etherium. When activated, it injects water into the Etherium, causing it to violently explode in a 10-foot burst; all creatures in the area take 3d6 fire damage (Basic Reflex save DC 21). On a critical failure, targets also take 1d6 persistent fire damage as shimmering flames cling to their gear.


Tangleburst Grenade

Consumable, Alchemical, Explosive, Thrown, Uncommon
Item Level: 4
Price: 15 gp
Usage: Thrown 20 feet; Activate: 1 action (Strike)
Upon impact, this brass sphere releases a burst of sticky, expanding foam. All creatures in a 10-foot burst must succeed at a DC 19 Reflex save or become immobilized as the foam hardens. The foam can be cut or broken (Hardness 5, HP 10, Break DC 15).


Blinding Phosphor Bomb

Consumable, Alchemical, Explosive, Light, Thrown, Uncommon
Item Level: 4
Price: 15 gp
Usage: Thrown 20 feet; Activate: 1 action (Strike)
This white ceramic bomb erupts with an intense flash. All creatures in a 10-foot burst must succeed at a DC 19 Fortitude save or be blinded for 1 round and dazzled for 1 minute.


Tesla Shot

Consumable, Alchemical, Ammunition, Electricity
Item Level: 5
Price: 5 gp (for 1)
Usage: Ammunition for firearms
This bullet contains a tiny capacitor. On a hit, the attack deals +3 electricity damage, and on a critical hit, the target is flat-footed until the end of your next turn as static crackles across their body.


Quickfoam Barricade

Consumable, Alchemical, Utility
Item Level: 6
Price: 28 gp
Usage: Held in one hand; Activate: 1 action (Interact)
A pressurized canister that, when triggered, fills a 5-foot square with dense, hardening foam (Hardness 10, HP 20, Break DC 20) in 1 round. Provides cover and can block doorways or passages for 1 hour before crumbling.